[VC(Visual C++) ]- matlab與VC整合
本篇分享matlab與VC整合範例程式,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/e26d8ab3/索取,因為我不會上傳檔案分享哈哈 ^ ^。
主要程式碼 |
// addDlg.cpp : implementation file // #include "stdafx.h" #include "add.h" #include "addDlg.h" #include "matlab.hpp" #include "addmatrix.hpp" #ifdef _DEBUG #definenew DEBUG_NEW #undef THIS_FILE staticchar THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtualvoid DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAddDlg dialog CAddDlg::CAddDlg(CWnd* pParent /*=NULL*/) : CDialog(CAddDlg::IDD, pParent) { //{{AFX_DATA_INIT(CAddDlg) m_v1 = 0; m_v2 = 0; m_v3 = 0; m_v4 = 0; m_v5 = 0; m_v6 = 0; m_v7 = 0; m_v8 = 0; m_v9 = 0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CAddDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAddDlg) DDX_Text(pDX, IDC_EDIT1, m_v1); DDX_Text(pDX, IDC_EDIT2, m_v2); DDX_Text(pDX, IDC_EDIT3, m_v3); DDX_Text(pDX, IDC_EDIT4, m_v4); DDX_Text(pDX, IDC_EDIT5, m_v5); DDX_Text(pDX, IDC_EDIT6, m_v6); DDX_Text(pDX, IDC_EDIT7, m_v7); DDX_Text(pDX, IDC_EDIT8, m_v8); DDX_Text(pDX, IDC_EDIT9, m_v9); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAddDlg, CDialog) //{{AFX_MSG_MAP(CAddDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAddDlg message handlers BOOL CAddDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CAddDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CAddDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CAddDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CAddDlg::OnButton1() { // TODO: Add your control notification handler code here mwArray x,y,sum,prod; double a[]={1,2,3,4,5,6,7,8,9}; double b[]={1,1,1,1,1,1,1,1,1}; double t[3][3]; /////////////////////////////////////// double *pr; //int i; pr=newdouble[9]; //for(i=0;i<3;i++) //pr[i]=new double[3]; /////////////////////////////////////// x=row2mat(3,3,a); y=row2mat(3,3,b); sum=addmatrix(&prod,x,y); //sum.ExtractData(pr); prod.ExtractData(pr); int i,j,l; l=0; for(i=0;i<3;i++) for(j=0;j<3;j++) { t[i][j]=*(pr+l); l++; } UpdateData(true); m_v1=t[0][0]; m_v2=t[0][1]; m_v3=t[0][2]; m_v4=t[1][0]; m_v5=t[1][1]; m_v6=t[1][2]; m_v7=t[2][0]; m_v8=t[2][1]; m_v9=t[2][2]; UpdateData(false); } void CAddDlg::OnButton2() { // TODO: Add your control notification handler code here // TODO: Add your control notification handler code here mwArray x,y,sum,prod; double a[]={1,2,3,4,5,6,7,8,9}; double b[]={1,1,1,1,1,1,1,1,1}; double t[3][3]; /////////////////////////////////////// double *pr; //int i; pr=newdouble[9]; //for(i=0;i<3;i++) //pr[i]=new double[3]; /////////////////////////////////////// x=row2mat(3,3,a); y=row2mat(3,3,b); sum=addmatrix(&prod,x,y); sum.ExtractData(pr); //prod.ExtractData(pr); int i,j,l; l=0; for(i=0;i<3;i++) for(j=0;j<3;j++) { t[i][j]=*(pr+l); l++; } UpdateData(true); m_v1=t[0][0]; m_v2=t[0][1]; m_v3=t[0][2]; m_v4=t[1][0]; m_v5=t[1][1]; m_v6=t[1][2]; m_v7=t[2][0]; m_v8=t[2][1]; m_v9=t[2][2]; UpdateData(false); }
|
沒有留言:
張貼留言