[VC(Visual C++) ]- 007_LF2大魔王大絕招鍵盤控制
本篇分享007_LF2大魔王大絕招鍵盤控制程式,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/b9638849/索取,因為我不會上傳檔案分享哈哈 ^ ^。
主要程式碼 |
// LF2_HandDlg.cpp : implementation file // #include "stdafx.h" #include "LF2_Hand.h" #include "LF2_HandDlg.h" #include "Winuser.h" #include "Windows.h" #ifdef _DEBUG #definenew DEBUG_NEW #undef THIS_FILE staticchar THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtualvoid DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLF2_HandDlg dialog CLF2_HandDlg::CLF2_HandDlg(CWnd* pParent /*=NULL*/) : CDialog(CLF2_HandDlg::IDD, pParent) { //{{AFX_DATA_INIT(CLF2_HandDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CLF2_HandDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLF2_HandDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLF2_HandDlg, CDialog) //{{AFX_MSG_MAP(CLF2_HandDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_BN_CLICKED(IDC_BUTTON9, OnButton9) ON_BN_CLICKED(IDC_BUTTON10, OnButton10) ON_BN_CLICKED(IDC_BUTTON11, OnButton11) ON_BN_CLICKED(IDC_BUTTON12, OnButton12) ON_BN_CLICKED(IDC_BUTTON13, OnButton13) ON_BN_CLICKED(IDC_BUTTON14, OnButton14) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLF2_HandDlg message handlers BOOL CLF2_HandDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here SetWindowPos(&CWnd::wndTopMost,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE);//1 return TRUE; // return TRUE unless you set the focus to a control } void CLF2_HandDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CLF2_HandDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CLF2_HandDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CLF2_HandDlg::OnButton1() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); int i; for(i=0;i<30;i++) { hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_UP; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_UP; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); Sleep(1000); } } void CLF2_HandDlg::OnButton2() { CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_DOWN; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_DOWN; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton3() { CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_LEFT; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'A'; input_up[0].ki.wVk = VK_LEFT; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'A'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton4() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'A'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'A'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton5() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_LEFT; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_LEFT; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton6() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton7() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = 'A'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = 'A'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton8() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = 'S'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = 'S'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton9() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton10() { // TODO: Add your control notification handler code here // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = VK_UP; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = VK_UP; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton11() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = VK_LEFT; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = VK_LEFT; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton12() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = VK_RIGHT; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = VK_RIGHT; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton13() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_RIGHT; input[1].ki.wVk = VK_DOWN; input[2].ki.wVk = 'S'; input_up[0].ki.wVk = VK_RIGHT; input_up[1].ki.wVk = VK_DOWN; input_up[2].ki.wVk = 'S'; data=(input+1); SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); } void CLF2_HandDlg::OnButton14() { // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2"); INPUT input[3],*data; INPUT input_up[3]; hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); ::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); input[0].type = INPUT_KEYBOARD; input[1].type = INPUT_KEYBOARD; input[2].type = INPUT_KEYBOARD; input_up[0].type = INPUT_KEYBOARD; input_up[1].type = INPUT_KEYBOARD; input_up[2].type = INPUT_KEYBOARD; input_up[0].ki.dwFlags = KEYEVENTF_KEYUP; input_up[1].ki.dwFlags = KEYEVENTF_KEYUP; input_up[2].ki.dwFlags = KEYEVENTF_KEYUP; input[0].ki.wVk = VK_DOWN; input[1].ki.wVk = 'D'; input[2].ki.wVk = 'A'; input_up[0].ki.wVk = VK_DOWN; input_up[1].ki.wVk = 'D'; input_up[2].ki.wVk = 'A'; data=(input+1); SendInput(1, data, sizeof(INPUT)); data=(input+2); SendInput(1, data, sizeof(INPUT)); data=(input); SendInput(1, data, sizeof(INPUT)); Sleep(1000); data=(input_up+1); SendInput(1, data, sizeof(INPUT)); data=(input_up+2); SendInput(1, data, sizeof(INPUT)); data=(input_up); SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow(); hWnd->SetForegroundWindow(); }
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