[ VC(Visual C++) ]- VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案
本篇分享VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/b2ca5574/索取,因為我不會上傳檔案分享哈哈 ^ ^。
主要程式碼: |
// flashDlg.cpp : implementation file // #include "stdafx.h" #include "flash.h" #include "flashDlg.h" #include <mmsystem.h>//Step 1 #ifdef _DEBUG #definenew DEBUG_NEW #undef THIS_FILE staticchar THIS_FILE[] = __FILE__; #endif #define WM_SHOWTASK WM_USER+5//Step 2 bool blnCheckHide=false; ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtualvoid DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFlashDlg dialog CFlashDlg::CFlashDlg(CWnd* pParent /*=NULL*/) : CDialog(CFlashDlg::IDD, pParent) { //{{AFX_DATA_INIT(CFlashDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CFlashDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CFlashDlg) DDX_Control(pDX, IDC_SHOCKWAVEFLASH2, m_FlashPlayer); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CFlashDlg, CDialog) //{{AFX_MSG_MAP(CFlashDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_CLOSE() ON_MESSAGE(WM_SHOWTASK,onShowTask)//Step 5 ON_WM_KEYDOWN() ON_WM_CHAR() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFlashDlg message handlers BOOL CFlashDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon ///* //透明程式碼 SetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE, GetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE)^0x80000); HINSTANCE hInst = LoadLibrary("User32.DLL"); if(hInst) { typedef BOOL (WINAPI *MYFUNC)(HWND,COLORREF,BYTE,DWORD); MYFUNC fun = NULL; fun=(MYFUNC)GetProcAddress(hInst, "SetLayeredWindowAttributes"); if(fun)fun(this->GetSafeHwnd(),0,200,2); FreeLibrary(hInst); } //*/ RECT rc; this->GetClientRect(&rc); rc.bottom-=2; rc.left-=2; rc.right-=2; rc.top-=-2; m_FlashPlayer.MoveWindow( &rc, true ); /* TCHAR strCurDrt[500]; int nLen = ::GetCurrentDirectory(500,strCurDrt); if( strCurDrt[nLen]!='\\' ) { strCurDrt[nLen++] = '\\'; strCurDrt[nLen] = '\0'; } CString strFileName = strCurDrt; strFileName += "startup.swf"; */ CString strFileName; CFileDialog fdlg(true,NULL,"openfile",NULL,"FLASH檔|*.swf"); if(fdlg.DoModal()==IDOK) { strFileName=fdlg.GetPathName(); } m_FlashPlayer.LoadMovie(0, strFileName); m_FlashPlayer.Play(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CFlashDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CFlashDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CFlashDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CFlashDlg::OnOK() { // TODO: Add extra validation here //CDialog::OnOK(); if(blnCheckHide==false) { NOTIFYICONDATA nid; nid.cbSize=(DWORD)sizeof(NOTIFYICONDATA); nid.hWnd=this->m_hWnd; nid.uID=IDR_MAINFRAME; nid.uFlags=NIF_ICON|NIF_MESSAGE|NIF_TIP ; nid.uCallbackMessage=WM_SHOWTASK;//自定義的消息名稱 nid.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDR_MAINFRAME)); strcpy(nid.szTip,"計畫任務提醒");//資訊提示條為"計畫任務提醒" Shell_NotifyIcon(NIM_ADD,&nid);//在託盤區添加圖示 blnCheckHide=true; } ShowWindow(SW_HIDE);//隱藏主視窗 } void CFlashDlg::OnClose() { if(blnCheckHide==false) { NOTIFYICONDATA nid; nid.cbSize=(DWORD)sizeof(NOTIFYICONDATA); nid.hWnd=this->m_hWnd; nid.uID=IDR_MAINFRAME; nid.uFlags=NIF_ICON|NIF_MESSAGE|NIF_TIP ; nid.uCallbackMessage=WM_SHOWTASK;//自定義的消息名稱 nid.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDR_MAINFRAME)); strcpy(nid.szTip,"計畫任務提醒");//資訊提示條為"計畫任務提醒" Shell_NotifyIcon(NIM_ADD,&nid);//在託盤區添加圖示 blnCheckHide=true; } ShowWindow(SW_HIDE);//隱藏主視窗 } LRESULT CFlashDlg::onShowTask(WPARAM wParam,LPARAM lParam)//Step 6 { //wParam接收的是圖示的ID,而lParam接收的是滑鼠的行為 if(wParam!=IDR_MAINFRAME) return 1; switch(lParam) { case WM_RBUTTONUP://右鍵起來時彈出快顯功能表,這裏只有一個"關閉" { LPPOINT lpoint=new tagPOINT; ::GetCursorPos(lpoint);//得到滑鼠位置 CMenu menu; menu.CreatePopupMenu();//聲明一個彈出式功能表 //增加功能表項"關閉",點擊則發送消息WM_DESTROY給主視窗(已 //隱藏),將程式結束。 menu.AppendMenu(MF_STRING,WM_DESTROY,"關閉"); //確定彈出式菜單的位置 menu.TrackPopupMenu(TPM_LEFTALIGN,lpoint->x,lpoint->y,this); //資源回收 HMENU hmenu=menu.Detach(); menu.DestroyMenu(); delete lpoint; } break; case WM_LBUTTONDBLCLK://雙擊左鍵的處理 { this->ShowWindow(SW_SHOW);//簡單的顯示主視窗完事兒 } break; } return 0; } void CFlashDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default MessageBox("error"); CDialog::OnKeyDown(nChar, nRepCnt, nFlags); } void CFlashDlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default MessageBox("error"); } BOOL CFlashDlg::DestroyWindow() { // TODO: Add your specialized code here and/or call the base class return CDialog::DestroyWindow(); }
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